Custom games, created with Forge

Your group.
Your place.
Your adventure.

We build the game. You bring people together.

Clue searches, discovery challenges, and interactive adventures shaped around your community, club, business, or special occasion.

Let’s explore the possibilities.

Tell us what you have in mind—an event, a community experience, or an interest in creating with Forge. We’ll explore how FarFrame could help.

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FarFrameOliviaYour FarFrame guide

Explore Forge

From a place to a playable experience.

Discover the idea behind Forge, then try a short clue challenge right here.

Forge is in development. This walkthrough illustrates the planned creator workflow; it is not a live editor or a promise that every feature is available today.

Capture what makes a place interesting.

Gather photographs, readable details, stories, and observations. A sign, a date, or an architectural feature can become the starting point for play.

Shape the challenge.

Develop clues around the audience and occasion. Review proposed answers and hints, and check the evidence before using it in a game.

Test the experience.

Connect the challenges into a player journey, check the route and accessibility, and test with people before launch.

The possibility behind Forge

Make your setting part of the story.

A venue becomes a team challenge. A main street becomes a trail of discoveries. A gathering becomes something people take part in together.

Give people a reason to look closer.

Forge’s guiding idea is to build play around the details that make your place and your audience distinctive. Photographs, local stories, signs, objects, and observations provide the raw material. Clues give people a reason to notice them, talk about them, and make discoveries together.

For a corporate event, that might mean colleagues sharing observations to solve a challenge. For a community, it could mean introducing visitors to overlooked stories. For a club, it could be a fresh way to bring members together around a shared interest.

One place. More than one possibility.

The planned Forge workflow brings location evidence, candidate puzzles, and a player journey together. The same setting could inspire different challenges for different audiences, with content reviewed and tested for each experience.

FarFrame’s role is to connect the creative idea with practical decisions: who is playing, how the clues fit together, what help players need, and what makes the experience appropriate for the setting. The result should feel purposeful, approachable, and worth exploring.

Forge is in development. The examples below illustrate experience concepts, not screenshots of a released creator interface.

Corporate event conceptTHE CONNECTION CHALLENGEObserve → Share → Discover

Turn colleagues into collaborators.

A fictional company gathering invites small groups to notice details around the venue and compare what they find. Each discovery gives the group a new reason to talk and work together.

The purpose: create a shared activity that helps people connect beyond the usual introductions.

Community conceptTHE STORIES ON YOUR STREETA sign · A story · A fresh perspective

Reveal a place people thought they knew.

A discovery walk draws attention to familiar buildings, overlooked signs, and local stories. Observation becomes the doorway to learning something new about the community.

The purpose: encourage curiosity and a stronger connection to place.

Club & group conceptTHE SHARED DISCOVERYCuriosity → Conversation → Connection

Give your next gathering a new dimension.

A clue hunt uses a group’s interests and chosen setting to create a shared challenge. The occasion shapes the tone, content, and level of difficulty.

The purpose: offer members something to experience together and talk about afterward.

Adventure preview · Wake Forest proof of concept

White Street Through Time.

See how a real street becomes the setting for a guided adventure.

FarFrame’s Wake Forest demonstration is a practical proving ground for the experience behind Forge. Alice welcomes players, local details supply the clues, and discoveries move the journey forward. It demonstrates the player experience; it does not establish that the complete Forge authoring workflow is already available.

The welcome

Meet your guide.

Alice introduces the experience at B&W Hardware. Players receive context before setting out, with a text-only option for the introduction.

The discovery

Look at the real world.

The opening challenge asks players to find a date on a nearby Storm Sewer cover. A physical detail becomes something worth noticing.

The next step

Follow your curiosity.

Answer checking and optional hints help players move through the demonstration. The next clue gives them a reason to keep exploring.

Imagine this approach around your occasion: your audience, your setting, and a reason for people to participate.

See the Wake Forest adventure →

The full game is designed for play in Wake Forest. The simple sample below can be tried anywhere.

Try it from anywhere

A small clue. A shared discovery.

This fictional sample demonstrates observation and answer checking. Everything you need is below—no travel, account, or location access required.

THE COMMON ROOM
A place to meet, make, and discover.
Established 1986.
Need a hint?

Look for the four digits after “Established” on the sign.

What could you create?

Different occasions. Your own experience.

Example concepts we can explore together; the format and features depend on the agreed project.

A corporate team challenge

Bring colleagues together to observe details, compare ideas, and solve clues around an event venue.

A community discovery walk

Use local signs, places, and stories to invite people to look more closely at their surroundings.

A club clue hunt

Build a shared activity around your members’ interests, with challenges suited to the group.

Choose your starting point: discuss an experience built by FarFrame, or ask about paid Forge licensing to create your own.

Explore your idea with us →

Made for your people

More than something to do.
Something to experience together.

Communities & places

Invite people to explore local details, discover stories, and see familiar surroundings with fresh eyes.

Clubs & groups

Give members a reason to connect through shared challenges, friendly competition, and new discoveries.

Businesses & occasions

Build a team activity or a memorable gathering around the setting, audience, and purpose you have in mind.

Created for you by FarFrame

You bring the occasion.
We shape the experience.

We discuss your audience and location, agree on the scope, develop the content and game flow, and plan testing before the experience is ready for players.

Format, schedule, production needs, and price are defined for your project.

  1. Tell us who’s playing.Your group, interests, occasion, and goals.
  2. Build around the setting.The places, stories, clues, and challenges that make it yours.
  3. Prepare for real play.Review the experience and test the agreed game flow.
Wake Forest prototype • approved Alice host scene

See an experience taking shape

A real place.
A fresh reason to explore.

Our Wake Forest demonstration combines local discovery, clues, and Alice, a digital host, to guide players through an interactive experience.

Explore the project →

What could this look like for your people?

Tell us about your next corporate event, community gathering, or group activity. Ask for a guided discussion of Forge, the experience you have in mind, and the options for working with FarFrame.

Let’s explore your possibilities →

For organizations that want to create

Build your own with Forge.

Paid rights to use Forge can be arranged for organizations that want to create their own game experiences. Available capabilities, support, and usage rights are defined in the license agreement.

Ask about licensing ↗